One extra unit of health has been added to the player's health bar, no Tings are lost upon dying, more lives can be found, more time is available in bonus levels, fewer enemies appear, the Photographer appears in several new locations, and additional platforms have been added in some levels, most notably Space Mama's Crater. Other changes in this port were made to intentionally make the game easier. The intro and ending of the game now consists of a slideshow, similarly to the Atari Jaguar version, instead of the pre-rendered movie seen in most versions. This was done late in development to compensate for the lack of backlight on the original Game Boy Advance. The graphics have increased in contrast and brightness, resulting in some quality being lost. This was due to the developers putting most of their focus on the graphics of the game, resulting in little space left for the music on the ROM. Some music tracks have even been completely removed, while a few new ones have been added. The music has been remade to fit on the cartridge, resulting in much of the original quality being lost. The first part of Bongo Hills has been removed, most likely due to palette limitations, putting the cage that was meant to appear there at the last part instead. In 2017, it was released on the Wii U's Virtual Console alongside the Game Boy Advance version of Rayman 3.ĭue to hardware limitations, this version has several differences from the other versions, although it is based on the PC release. Oddly, both the European and North American covers use different renders of Rayman from Rayman 2. It was released in 2001 after nearly a year in development as a launch title for Nintendo's Game Boy Advance handheld console. Rayman Advance is a port of the original Rayman game for the Game Boy Advance which resembles the PC version most closely. Game Boy Advance, Wii U (Virtual Console) 22nd June, 2001 (Game Boy Advance) (Europe)
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